Game studios business account

Financial infrastructure for global game operations

Manage global payouts, multi-currency revenue, team spending and operational finance from one platform.

Open your game studios account
Mailchimp
Mailchimp - $ 250.00
1 hour ago
Steam
Steam + $ 11,350
45 minutes ago
Marketing
Marketing - $ 4,500
4 hours ago

Why game studios choose Altery

Gaming companies operate across international teams, contractors, publishers, storefronts and production partners. Altery helps game studios manage payouts, currencies, cards and financial operations from one centralised platform.

USD
Balance:
17,750.92
EUR
Balance:
8,125.17
GBP
Balance:
7,348.75
Marilyn Geidt
Marilyn Geidt
Account owner

Jordyn
Jordyn
Finance • € 150,000 limit
Randy
Randy
Marketing • $ 72,000 limit
Jaxson
Jaxson
Ads • £ 20,000 limit

Role-based access for growing teams

Give teams controlled access with permissions tailored to each role and entity. Set spending limits, approve payments faster and track transactions in real time, all from one place.

Lucas Whitmore -1,300.00 GBP
Oliver Bennett -3,500.00 EUR
Daniel Harper
8 April at 11:47 AM
-4,240.00 USD

Mass payouts for distributed teams

Pay contractors, artists, QA teams, localisation partners and external vendors across multiple countries from one platform.

Multi-currency accounts for global revenue

Receive and manage payments in multiple currencies while keeping better visibility over international revenue and operational spending.

Illustration

Cards for production and operational spend

Issue virtual and physical cards for subscriptions, advertising, software tools, travel, and day-to-day operational expenses.

Illustration

One platform for gaming finance operations

Manage payouts, balances, cards, approvals and financial workflows from one place instead of relying on fragmented banking tools.

Run gaming finance from one account

Support global production, simplify payouts and manage operational spending with infrastructure designed for modern gaming businesses.

Open your account
Guides

Game studio finance guides

Practical answers to the money questions game studios run into, from getting paid by storefronts to paying a global team.

16 Jun, 2026 | 7 min read

Ring-fencing user-acquisition ad spend from operating cash

User-acquisition budgets scale up fast and bill across several ad networks at once. Here is how to ring-fence UA spend from your operating cash and keep per-platform control.

Zara Chechi Zara Chechi
15 Jun, 2026 | 7 min read

Managing cash runway between game launches

Studio income arrives in launch-shaped lumps, not a steady line. Here is how to manage the spike, the declining tail and the dry spells between titles so you can fund the next game.

Zara Chechi Zara Chechi
14 Jun, 2026 | 7 min read

One account per game IP: separating revenue by title

Studios that run a separate entity or account per game title keep each IP's revenue, royalty splits and storefront payouts cleanly separated. Here is how per-IP banking works and when it earns its keep.

Zara Chechi Zara Chechi
13 Jun, 2026 | 7 min read

Crowdfunding and creator income: settlement, fees and what to set aside

Crowdfunding lands as a lump sum and creator platforms pay recurring sums, both net of fees, and much of it is not profit. Here is what to set aside before you spend.

Zara Chechi Zara Chechi
12 Jun, 2026 | 7 min read

In-game purchases and virtual currency: how the money actually settles

In-app purchases and virtual currency rarely turn into cash the moment a player pays. Here is how storefront cuts, payout lags, deferred revenue and FX sit between bookings and the money you receive.

Zara Chechi Zara Chechi
11 Jun, 2026 | 7 min read

Chargebacks, refunds and fraud on digital game sales

Digital game sales attract chargebacks, refunds and stolen-card fraud. Here is how disputes claw back revenue you may have already counted, and how to hold a buffer against it.

Zara Chechi Zara Chechi
10 Jun, 2026 | 6 min read

Console payouts across the major console storefronts

Each console storefront runs its own payment portal, reporting cadence and payout currency. Here is how console payouts generally work and what to verify yourself.

Zara Chechi Zara Chechi
09 Jun, 2026 | 7 min read

Paying a global game-production team out of storefront revenue

A shipped game is built by a scattered cast of outsource studios, freelancers and specialists, each invoicing in their own currency. Here is how to pay them out of storefront revenue without bleeding money on conversions.

Zara Chechi Zara Chechi
08 Jun, 2026 | 7 min read

VAT and US sales-tax thresholds for digital game sales

Non-EU sellers usually owe EU VAT from the first sale, while EU sellers get a €10,000 threshold. US states use dollar nexus thresholds. Here is how to tell them apart.

Zara Chechi Zara Chechi
07 Jun, 2026 | 6 min read

Who collects VAT and sales tax — and when it becomes your job: D2C, game keys, DLC

Sell through a platform and it usually handles the tax. Sell keys or DLC from your own site and VAT and sales-tax compliance becomes your responsibility.

Zara Chechi Zara Chechi
06 Jun, 2026 | 7 min read

Engine and middleware royalties: budgeting for the cut you owe

Engine and middleware royalties are a per-game cost owed to a third party, often in a foreign currency, that grows exactly as your title succeeds. Here is how to budget for them.

Zara Chechi Zara Chechi
05 Jun, 2026 | 7 min read

Surviving milestone-based publisher funding

Most publishing deals pay your advance in tranches tied to milestones, so a late or rejected milestone can leave you cash-starved mid-development. Here is how to plan around it.

Zara Chechi Zara Chechi
04 Jun, 2026 | 7 min read

Reconciling platform revenue share across storefronts

The same dollar of gross nets a different amount on every storefront, and the cut changes as you hit revenue tiers. Here is how to reconcile gross against net.

Zara Chechi Zara Chechi
03 Jun, 2026 | 6 min read

W-8BEN-E: the tax form that unlocks treaty rates on US platform revenue

Form W-8BEN-E is how a foreign studio certifies treaty eligibility on US platform royalties. Here is what it does and how to avoid the 30% default.

Zara Chechi Zara Chechi
02 Jun, 2026 | 6 min read

The 30% US withholding tax on platform revenue — and how a treaty cuts it

US platforms can hold back 30% of your revenue share as withholding tax. Here is why it happens and how a tax treaty may reduce the rate.

Zara Chechi Zara Chechi
01 Jun, 2026 | 6 min read

When a storefront pays in USD only: receiving and holding USD without conversion losses

Some leading PC game storefronts pay exclusively in US Dollars. If you receive those wires into a euro or sterling account, you pay a forced conversion every time. Here is how to avoid it.

Zara Chechi Zara Chechi
31 May, 2026 | 6 min read

How app store and storefront payouts actually work

Every storefront pays on its own schedule, in its own currency, above its own minimum. Here is how mobile app store and PC storefront payouts actually reach your studio.

Zara Chechi Zara Chechi
Open account