Crowdfunding and creator income: settlement, fees and what to set aside
In this article
Crowdfunding and creator platforms can fund a game when a publisher will not, but the money they send is easy to misread. A successful crowdfunding campaign does not deposit your funding goal into your account; it sends a lump sum, usually through a payments processor, after platform and processing fees come out, and a large share of what remains is already spoken for. Membership and creator platforms send recurring payouts net of their own fees, often in US Dollars.
The single most expensive mistake is treating the headline figure as profit. This guide walks through how the money actually settles, why most of it is not yours to spend, and how to ring-fence the parts that belong to fulfilment, the game itself and the taxman before they get spent twice.
A business account built for game studios
Open your account
How crowdfunding money settles
When a campaign funds, the money does not arrive as your stated goal. It arrives as the total pledged, minus the platform's fee and minus payment-processing fees, typically routed through a third-party processor before it reaches your bank. There is usually a delay between the campaign closing and the funds landing while pledges are processed and failed payments are cleared.
Exact fee percentages and payout timings vary by platform and by your country, and they change over time, so always confirm the current figures on the platform's own fees page before you build them into a budget. As a rough planning shape only, expect platform and processing fees together to take a meaningful slice off the top, and expect a settlement lag of some weeks rather than the money arriving the moment the campaign ends. Verify both numbers at the source.
Why the money is not all yours
Even after fees, the amount that lands is not profit. For a physical-reward campaign, a large part of it is owed to fulfilment and manufacturing: making the goods, packing them and shipping them to backers, often internationally. Shipping in particular has a habit of costing far more than first estimated. On top of that, the game itself still has to be built, and the budget you raised has to stretch across the whole of development.
So the realistic way to read a funded campaign is as a pile of obligations with some working capital left over, not as cash in hand. Backers have paid for something they expect to receive, and most of the money has a job before it has a chance to become profit.
Tax treatment varies, so confirm it
How crowdfunding money is taxed is not something to guess at. Depending on the jurisdiction and the structure of the campaign, the funds may be treated as taxable income in the year received, or as pre-orders and deferred revenue recognised as you deliver, or some combination. The treatment can change the size and timing of any tax bill substantially.
This is genuinely a question for a qualified adviser in your own country, not a question to answer from a blog. The practical move while you wait for proper advice is to assume a portion may be owed and to set it aside, rather than spending the whole sum and discovering a liability later. Treat tax treatment as something to confirm, not assume.
Recurring creator income
Membership and creator platforms behave differently from a one-off campaign. They send recurring payouts, typically monthly, net of a platform fee and payment-processing fees, and for studios outside the United States the payout often arrives in US Dollars. Where members pay in a different currency from your payout currency, a conversion may be applied as well. As with crowdfunding, the precise fee percentages change over time, so check the platform's current fees page rather than relying on a figure you read once.
Because this income is recurring and predictable in shape, it is well suited to a simple discipline: when each payout lands, move the portion you will owe in tax and any committed costs out of your spendable balance straight away. That keeps the recurring revenue from feeling larger than it really is.
How Altery fits
The core challenge with both crowdfunding and creator income is that one inflow has several owners, and Altery's accounts are built for exactly that separation. When a lump sum or a monthly payout lands, you can ring-fence the parts that are not yours, a pot for fulfilment and manufacturing, a pot for the tax you may owe, a pot for development, so the spendable balance reflects what is genuinely free to use rather than the gross figure.
If those payouts arrive in USD, EUR or GBP, a multi-currency account lets you receive them like a local and hold each currency, converting on your own timeline instead of taking a forced conversion the moment the money arrives. Real-time balances keep each pot visible, and mass payouts help when it is time to pay manufacturers, fulfilment partners or contributors. Altery is not a bank and provides general information, not advice; confirm fee figures on each platform and confirm tax treatment with a qualified adviser in your jurisdiction.
Frequently asked questions
This guide is general information to help game studios and is not financial, tax or legal advice. Altery is not a bank. Check your own circumstances before acting.
Run your studio's finances from one account
Open your account
Keep reading
When a storefront pays in USD only: receiving and holding USD without conversion losses
Some leading PC game storefronts pay exclusively in US Dollars. If you receive those wires into a euro or sterling account, you pay a forced conversion every time. Here is how to avoid it.
Managing cash runway between game launches
Studio income arrives in launch-shaped lumps, not a steady line. Here is how to manage the spike, the declining tail and the dry spells between titles so you can fund the next game.
VAT and US sales-tax thresholds for digital game sales
Non-EU sellers usually owe EU VAT from the first sale, while EU sellers get a €10,000 threshold. US states use dollar nexus thresholds. Here is how to tell them apart.